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<font face="Arial" size="2"><p align="center"><b><font size="4">CameraProjectionX()</font></b></p>
<p><b>Syntax</b></p><blockquote>

Result = <font color="#006666"><b>CameraProjectionX</b></font>(#Camera, x, y, z)</blockquote>

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<b>Description</b><br><blockquote>



Returns the 'x' position, in pixels, of a 3D point on the specified #Camera. If the point is outside 
of the camera current view, it returns -1. This is very useful to map 3D points to 2D screen. 

 

</Blockquote><p><b>Supported OS  </b><Blockquote>All</Blockquote></p><center>&lt;- <a href=cameraprojectionmode.html>CameraProjectionMode()</a> - <a href=index.html>Camera Index</a> - <a href=cameraprojectiony.html>CameraProjectionY()</a> -&gt;



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